NPR.org
In a noisy and overwhelming landscape of digital content, we redesigned NPR.org to be a straightforward guide that helps NPR’s audience easily find compelling content and understand its context and meaning.
Cannes Lions Touchwall
At the 2009 Cannes Lions festival, attendees were met by an elegant 12’ by 5’ multi-user Touchwall that we designed and built in partnership with Emap and the festival organizers.
Cannes Lions Touchwall
Filed Under:
Tags:
- B2B
- Cannes Lions
- Channel - Applications
- Content Creation
- Creative
- Environmental & Interactive Out-of-Home
- Innovation
- Insight & Research
- Interface Design
- Measurement & Optimization
- Platform - Interactive Objects
- Platform - Touchwall
- Product Design
- Public Displays
- Strategy & Planning
- Technology Development
- User Centered Design
Reliant Empowerme
To differentiate itself in the fiercely competitive deregulated Texas energy market, Houston’s Reliant Energy took a bold new approach.
Halo Reach
How do you top Halo 3, one of the best-selling video games of all time? Bungie Studios, the game’s creator, decided to make a prequel. This new title, Halo: Reach, had big shoes to fill, and two imperatives: improve the game play by creating a better user interface, and integrate social aspects into the gameplay.
Fresh Direct iPhone App
When a survey revealed that 50% of their customers use iPhones, Web-based Fresh Direct asked us to create a mobile app that would make buying groceries even easier for the affluent, connected families that form their core client base.
Target Holiday Campaign
Holiday shopping accounts for 25% of Target’s multi-billion total business for the year. In 2009, Possible (who worked on Target Holiday for four consecutive years) was challenged to develop a new multi-channel strategy for reaching Target guests.
VEVO
Universal Music Group, in partnership with YouTube, was seeking a strategic partner who could design, execute, and deploy an interactive media platform for premium music video content online.
Case Studies