Arms: Possible Labs Explores Gesture Driven Robots
Possible Labs is the manifestation of our internal R&D efforts lead by a cross–functional core team. The “Arms” prototype explores areas of gesture interactions, as well as the idea of extending digital experiences into the physical space.
The Google Art Project
Possible Worldwide worked with Google on their most recent launch, The Google Art Project, which allows one to take a virtual tour of some of the world’s greatest museums.
Pringles Can Hands
An iconic brand with unique packaging and many passionate fans, Pringles had neglected the digital channel and was looking for an innovative way to engage with its community. Ultimately, the main objective of this campaign was to make consumers think about Pringles—even when they’re not buying them.
Target Video Games Advisor
While Target experienced healthy online sales of their video game products, in-store they weren’t experiencing the same success. After evaluating the discrepancy we discovered that the richness of product information available online (such as user reviews and ratings) wasn’t mirrored in the in-store experience.
Cannes Lions Touchwall
At the 2009 Cannes Lions festival, attendees were met by an elegant 12’ by 5’ multi-user Touchwall that we designed and built in partnership with Emap and the festival organizers.
Cannes Lions Touchwall
Filed Under:
Tags:
- B2B
- Cannes Lions
- Channel - Applications
- Content Creation
- Creative
- Environmental & Interactive Out-of-Home
- Innovation
- Insight & Research
- Interface Design
- Measurement & Optimization
- Platform - Interactive Objects
- Platform - Touchwall
- Product Design
- Public Displays
- Strategy & Planning
- Technology Development
- User Centered Design
Mitsubishi Outlander Sport Launch
Mitsubishi Motors North America (MMNA) wanted to promote the all-new 2011 Outlander Sport with an integrated campaign that would get a young, tech-savvy audience talking about Mitsubishi.
VEVO
Universal Music Group, in partnership with YouTube, was seeking a strategic partner who could design, execute, and deploy an interactive media platform for premium music video content online.
NBCOlympics.com
2,200 hours of live, interactive video. 3,000 hours of on-demand video. 20 simultaneous live video streams. Multiple camera options. Massive traffic spikes. Metadata overlays. Picture-in-picture functionality. Social networking capability.
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